


In short, make sure you know what is the size of your character sprite is, then extend the canvas/image to match the format, the width will be 4 times of your sprite, the height will be 2 times.Īn alternative solution is to crop the empty part entirely, leaving only one sprite per entire sprite sheet, and then add a $ to the beginning of a file name to tell RPG Maker to treat one character as one file. it will do a simple math dividing the size of the sprite sheet, like this table below KiKiink made down sprites for the fox and the wolf very hard to find when you need them And Weem (Also known as Raith) made these Squid (inspired by the XP squid, but a redraw, so OK for VX and Ace. So in order for RPG Maker to know which one is which when you select them in event,database,etc. A sprite sheet aka the image file can have 12 different dog of the same size. In order to have to the dog to move you need a sprite like what you made there. RPG Maker will split the sprite sheet into 8 characters/pattern by diving the size of the sprite sheet. There can be 8 characters/pattern in one sprite sheet. Google is your friend when it comes to finding tutorials of doing this.I'm guessing your spritesheet is using the same size as the default RTP one. Then RPGmaker should take care of the rest. Find your file and make sure your transparency color is set to the background color. Go back to the resource manager and click import. Make sure you save it as a png and have the background of your sprites saved as a color you don't use (bright neon pink is my favorite). So making the sprites wider than 32 pixels will result in strange collisions.

Also, RPGmaker follows the 32x32 pixel rule for each square. However, you must have the sheet follow that pattern of 12 images for each sprite. Now you can change the size of your sprites. Your custom sprites should follow this formula. You will notice that each sprite sheet has 8 differnt sprites. But is a nice alternative as you can use layers and stuff.Įxport a spritesheet (doesn't matter which one) from rpgmaker in the resource manager from RPGmaker. You could use ms paint if you really wanted to. Get yourself a paint program of some kind.
